Standard reference & strategy
Deck archetypes
Deck archetypes

Midrange

Use strong threats at several costs and change roles with the matchup. Learn when a midrange deck should defend, trade, or attack the hero.

Midrange decks use strong threats at several mana costs. They also bring enough answers to fight for the board. Their key skill is choosing a role.

Against a fast deck, survive until your larger cards take over. Against a slow deck, attack before its late-game cards become too strong.

Plan more than one turn

Keep starting cards that fit the matchup. Look for an early play and a follow-up. Do not keep too many large cards just because each one is strong.

Compare your normal on-curve play with a group of cheaper plays. The cheaper group may remove a threat or protect a better attack. Spending all your mana helps only if the board and hand you get support your plan.

Trade to save an important minion, stop an enemy card group, or survive a faster deck. Hit the hero when more trades would give a slow deck time to recover. A trade can look good and still be the wrong way to win.

A simple example

Suppose your opening hand has two useful early minions and one costly threat. Against fast attacks, you may use the early minions to trade and protect your hero. Against a slow start, those same minions may attack the hero. Your cards have not changed. What you need them to do has.

Strengths and weak spots

Many midrange cards work without a special combo, so the deck can adjust to different foes. But it can lose by being slower than aggro and weaker late than control. Know when to switch from defense to attack.

Big clears punish playing too many minions. Fast combos may ignore small attacks. Keep a second wave when you can, and notice when damage is your last useful way to win.

To choose a clear winning plan, write how your deck defends against fast starts and attacks slower ones.