Class guides
Understand each class’s identity, resources and distinctive decisions.
Each guide explains a class’s core toolkit, resource decisions and tradeoffs.
Death Knight
Use minion deaths to gain Corpses. Choose runes to decide which class cards your deck can use.
Demon Hunter
Use hero attacks, cheap cards, and the order of cards in your hand to make strong turns.
Druid
Choose when to gain mana for later and when to fight for the board now.
Hunter
Use minions, Beasts, and traps to build damage over several turns.
Mage
Give each spell a job: remove a threat, buy time, find cards, or win the game.
Paladin
Make small minions stronger with buffs and protection. Keep useful attackers alive.
Priest
Use healing, the right answers, and cards you can reuse to make steady progress.
Rogue
Put cheap cards, Combo effects, and weapon attacks in the right order.
Shaman
Use spells and minions together. Count next turn's mana before using Overload.
Warlock
Trade Health and cards for power while leaving yourself enough time to use it.
Warrior
Use Armor, weapons, and removal to control fights and make room for a winning play.