Priest
Use healing, the right answers, and cards you can reuse to make steady progress.
What the class does
Priest can heal damaged minions, answer certain threats, and gain more cards through copies or repeat effects. These tools help useful cards last longer.
Staying alive is not the whole plan. You still need a way to win.
Give healing a purpose
Ask what a heal will change. Does it put your hero out of danger? Does it let a minion survive another trade? Does it help another effect work?
The biggest heal is not always the best heal. A small heal in the right place can matter more.
Some removal cards work only under certain conditions. Check the target's current stats and the card's rule. A trade or another effect may change whether the answer works.
Choices to think about
Picture the board after your whole turn. Healing your hero while leaving every enemy minion alive may buy less time than removing one of them.
Judge a copied card by what you can do with it. More cards do not help if you cannot afford or use them.
Strengths and weak spots
Priest can make cards and minions last. Its weak turns often come from having the wrong kind of answer or no way to act right now. Make sure your defense leads toward a win.
See Deck Types for general game plans such as aggro, control, and combo.
The linked class guides explain the main rules and older class themes. This wiki supplies the play examples. For exact card details, use current card text and patch notes.