Standard reference & strategy
Hearthstone / Standard

Hearthstone deck types & archetypes

Learn how a deck wins, where it is vulnerable and how to pilot it.

How archetype labels fit together

Compare aggro, tempo, midrange, control, and combo. Learn how deck labels overlap, choose a winning plan, and give each card a useful job.

3 min read

Aggro

Build early pressure, protect useful attackers, and count your finish. Learn when trades or a saved threat give aggro a better chance to win.

2 min read

Tempo

Keep a board lead with threats and cheap answers. Learn how tempo decks turn that lead into damage and choose plays that help the next turn.

2 min read

Midrange

Use strong threats at several costs and change roles with the matchup. Learn when a midrange deck should defend, trade, or attack the hero.

2 min read

Control

Stay alive with removal and defense, then turn safe turns into a win. Learn how control decks choose answers, save resources, and finish games.

2 min read

Combo

Build toward a powerful group of cards and survive until it works. Learn how combo decks find pieces, plan the big turn, and handle disruption.

2 min read

Burn

Count damage from hand and future attacks before choosing a play. Learn when a burn deck should spend damage on defense or save it to finish.

2 min read

Token / Flood

Build many small minions, use buffs well, and leave room to summon. Learn how token and flood decks trade, manage space, and rebuild after clears.

2 min read

Value / Attrition

Use cards well so the enemy runs out of useful plays first. Learn how value and attrition decks save answers, manage draw, and turn resources into wins.

2 min read

Mill / Fatigue

Plan around empty decks and lost draws while keeping your hero safe. Learn why forced draw can help the enemy and how to count fatigue damage.

2 min read

Ramp

Reach useful high-cost plays sooner without giving up too much early safety. Learn how ramp decks connect setup, defense, and their next big play.

2 min read

Miracle

Chain cheap cards, draw, and discounts into a powerful turn. Learn how Miracle decks plan the order, keep options open, and know when to stop.

2 min read

OTK

Check every step of a one-turn kill, from mana and damage to targets and space. Learn how OTK decks save pieces and plan around enemy defenses.

2 min read

Resurrect / Deathrattle

Plan which minions can return and what their deaths provide. Learn how Deathrattle and resurrection decks manage space, setup, and enemy answers.

2 min read

Herald

Connect early Herald plays to a useful later reward. Learn how to count progress, plan board space, and keep enough defense to reach the finish.

2 min read

Tribal

Use shared minion types to support useful card groups. Learn how tribal decks check bonus conditions, handle awkward draws, and keep early plays.

2 min read

Voltron / Tall

Build one large threat without risking every card on it. Learn how tall and Voltron decks choose buffs, protect attacks, and prepare a follow-up.

2 min read

Zoo

Turn low-cost minions into a lasting board lead and hero damage. Learn how Zoo decks use trades, buffs, and draw while saving a way to rebuild.

2 min read

Hand / Handlock

Balance a large hand with the need to stay alive and make useful plays. Learn how hand-based decks plan draw order, rewards, and Health costs.

2 min read

Highlander / Singleton

Fill needed card jobs with different names in a no-duplicates deck. Learn how singleton decks balance rewards, reliable draws, and missing copies.

2 min read

Pure

Build around the exact class-card rule rather than a deck name. Learn how Pure decks weigh their reward against the tools the restriction removes.

2 min read

Hybrid

Combine a main plan with a useful backup that shares support. Learn how hybrid decks avoid split card groups and choose a role for each matchup.

2 min read