Warrior
Use Armor, weapons, and removal to control fights and make room for a winning play.
What the class does
Warrior can use Armor, weapons, and minion removal to attack or defend. The right use depends on your cards and your plan.
One attack can cost several things at once. Count all of them.
Count the cost of a fight
A weapon attack may save a friendly minion but use Durability and your hero's Health. Armor gives you room to take that damage. Armor alone does not remove an enemy threat.
Some effects depend on how much Armor you have right now. Taking damage before using them may make them weaker.
Choices to think about
Compare spending a weapon use with spending a removal card. Think about the threats still to come. You do not always need your biggest answer first.
After defending, ask what you can do with the time you gained. If the enemy has a better long-game plan, gaining more Armor may only delay a loss.
Strengths and weak spots
Warrior can take careful trades and keep its hero safe. Its hard games may involve too much defense with no progress, or big cards that arrive too late. Have a clear next step from surviving to winning.
See Deck Types for general game plans such as aggro, control, and combo.
The linked class guides explain the main rules and older class themes. This wiki supplies the play examples. For exact card details, use current card text and patch notes.