Standard reference & strategy
Keywords & mechanics
Keywords & mechanics

Combat and protection keywords

Learn the words that change attacks and damage. Check each rule before you count a trade or a win.

Charge

Can attack right away, including the enemy hero.

Divine Shield

Blocks the next damage the minion would take. Then the shield is gone.

Elusive

Spells and Hero Powers cannot choose this as a target.

Freeze

The frozen character misses its next chance to attack.

Immune

Cannot take damage or be chosen as an enemy target while Immune.

Lifesteal

Damage from this source heals your hero by the same amount.

Mega-Windfury

Can attack up to four times each turn.

Poisonous

Destroys a minion if this source deals any damage to it. If all the damage is blocked, Poisonous does not destroy it.

Rush

Can attack minions right away. Rush does not let it attack the enemy hero on the turn it is summoned.

Stealth

Cannot be attacked or chosen as an enemy target. This lasts until it attacks or loses Stealth another way.

Taunt

Enemy attacks must hit a legal Taunt target first, if there is one.

Windfury

Can attack up to twice each turn.

Check each layer of defense

Rush and Charge give different attack choices. Taunt limits attacks, but does not make every damage spell hit it.

A small hit can remove Divine Shield before a larger hit. Elusive does not block normal attacks or every effect that hits an area.

Count legal attacks and all shields or other defenses before saying you have lethal.