Event and associated-card mechanics
Learn how Sidequests and Titans work. Check how a card can enter the game as a separate question.
Sidequest
A smaller quest spell. You draw it normally; it is not promised in your opening hand. Meet its stated goal to earn its reward.
Titan
Has three abilities, each usable once. On a turn when it could attack, use an unused ability instead. After all three are used, it can attack normally.
Rules and card access are different
A made or linked card may bring a rule into the game even when you cannot put that card in your deck.
This does not mean every card-making effect can find it. Each effect has its own pool and limits.
A Sidequest may arrive late, so plan from when you actually draw it. For a Titan, track which abilities remain. Choose the one that gives you safety, useful cards, or a way to finish.