Test Secrets at an acceptable cost
Use clues to work out which Secret the enemy may have. Test it only when the test is worth the cost.
A hidden card still follows rules
A Secret hides its name, but it still needs its stated event to happen. Think about Secrets the enemy could really have.
Use their class, shown cards, and the way they got the Secret as clues. A Secret made by an effect may come from a different pool than one in the deck.
If an action did not set it off, check why. You may not have met the full rule. A failed test does not always rule out a Secret.
Choose a useful test
A less useful spell may test a spell Secret before you play your best spell. For an attack Secret, choose the first attacker and target with care.
The best test still helps if the Secret is something else. Testing may cost Mana, damage, or a key card. Sometimes you need to take the risk because testing would leave no way to win.
More than one Secret
Several Secrets may react to one action. Their order and timing can change the result. An early effect may change whether a later one can happen.
Do not assume a test that is safe against one Secret is safe against two. Read the cards involved.
Judge the choice fairly
A rare Secret can punish a sensible play. After the game, compare the real options using what you knew then. Aim for the best chance across likely Secrets, not a plan that beats every hidden card.