Standard reference & strategy
Keywords & mechanics
Keywords & mechanics

Choices, resources, and cards in motion

These words change your choices, Mana, draws, and other resources. Plan the current turn and the next one.

Adapt

Choose one of three random upgrades for the minion.

Casts When Drawn

When drawn, casts itself for free. After it takes effect, you draw a replacement card.

Choose One

Pick one of the two listed effects when you play the card.

Choose Thrice

Make a Choose One choice three times. You can repeat choices unless the card says otherwise.

Combo

Gets its extra effect if you played another card earlier this turn.

Corpse

A friendly minion that dies normally gives you one Corpse. Death Knight cards can spend Corpses.

Discover

Choose one of three random cards or options from the allowed pool.

Overload (X)

Locks X of your Mana Crystals next turn.

Spell Damage +X

Your damage spells deal X more damage while this effect is active.

Summoned When Drawn

When drawn, is summoned instead of going into your hand.

Temporary

A Temporary card is discarded from your hand at the end of the turn.

Tradeable

Drag this card onto your deck. Pay 1 Mana to trade it in and draw another card.

Plan your resources

Draw or Discover early if the result can improve your plan. First check whether you need the Mana or another step for something else.

Overload makes next turn's Mana lower. A Temporary card has a deadline, but you do not have to use it if another play is better. Tradeable does not promise a useful replacement.

Count Corpses as well as Mana. You may need to trade minions before you can pay a Corpse cost.