Standard reference & strategy
Reference
Reference

Standard rules: the compact reference

Use these basic rules to plan your turn. A card's exact text can change a normal rule.

Cards can change deck size, class access, Mana limits, or other rules. Read the card before assuming the normal rule still applies.

Part of the gameNormal rule
GoalBring the enemy hero to 0 Health, or meet a card's special win rule. Armor takes damage first, but is not Health.
DeckUsually 30 cards. You may use two of each non-Legendary and one of each Legendary. Cards must fit your class access and Standard rules. Some card text changes these limits.
Starting handThe first player gets three cards. The second gets four and The Coin. Each player may replace starting cards once in the mulligan.
Turn resourcesNormally gain one full Mana Crystal per turn, up to ten, and draw one card at turn start. Unused Mana does not carry to the next turn.
SpaceYour hand holds ten cards. Each board has seven slots shared by minions, Locations, Dormant cards, and similar objects. Extra draws with a full hand are lost. A summon needs room when it happens.
AttacksA ready character chooses a legal target. Both sides deal combat damage at the same time. Most minions must wait a turn to attack. Rush and Charge change this in different ways.
Card textFollow text that clearly changes a normal rule. Escape from Violet Hold's Rulebreakers make this especially useful to check.
Random effectsEach effect uses its allowed pool and limits. A “Created by” card came from an effect, not a draw from the original deck.

Plan the whole turn

Count board space before summoning. Count hand space before drawing or returning cards. Count current Mana, maximum Mana, and temporary Mana separately. A legal first play can block a later one.

A minion that dies in a normal trade can still deal its combat damage. A minion removed before combat does not. Raising Attack does not deal damage by itself.

The Coin is a spell. It can trigger spell effects and count as a card played. Spend it when the full plan gives enough pressure, safety, or help to be worth losing that later choice.