Reference
Card types, resources, and named families
Some labels name card groups or game systems. Read each card because a shared name does not give every card the same rule.
A bold keyword, a deck rule, and a card family are different things. Cards in one family may have different targets, timing, and limits.
| Label | Meaning |
|---|---|
| Shuffled payload | A card or token put into a deck for later. Read whether it is drawn, cast when drawn, or summoned when drawn. |
| Aura | An effect that lasts while its stated source or rule stays active, or for the time the card gives. |
| Bonus Effect | A helpful ability picked at random. The allowed pool can change with a patch. |
| Bribe | A cheap or strong effect that gives the enemy something in return. |
| Class Set | A release of seven different cards for one class. The 2026 waves are separate releases, rather than normal mini-sets. |
| Disguised minion | Its text lets you choose which player's board it joins. |
| Fabled companion | A special card that Fabled or Fabled+ adds to the starting deck. Each uses a normal deck slot. |
| Follow card / Follow chain | A spell takes effect and passes its effect to an allowed playable card in hand that turn. Playing that card may pass it onward. |
| Highlander / no duplicates | A deck rule or reward that checks for no repeated cards. It is not a printed bold keyword. |
| Imp-formant / Trial | Imp-formants are 3/3 Lifesteal Demons summoned when the enemy draws them. A Trial is a spell built and timed by Godfather Kazakus. |
| Hero card | Replaces your hero. It usually gives Armor and a new Hero Power, and uses its printed Battlecry. |
| Jade Golem | Your first is 1/1. Each later one you summon is +1/+1 larger. |
| Location | Uses a board slot and spends Durability when used. It normally has a wait before you can use it again. |
| Minion type | A group tag, such as Beast, Demon, Dragon, Mech, Murloc, Naga, Pirate, Quilboar, Totem, Undead, or All. |
| Prepared / Shattered | Names for the result of Prepare or Shatter. They are not extra keywords on their own. |
| Rulebreaker | A Legendary that uses its own text to bend or replace a normal rule. |
| Rune | Blood, Frost, and Unholy symbols limit which Death Knight cards fit together in a deck. |
| Sideboard | Extra choices tied to a certain deck-building card. You can use them only by that card's rules. |
| Spell school | A tag such as Arcane, Fel, Fire, Frost, Holy, Nature, or Shadow. Some effects check these tags. |
Read the exact card
Check a Rulebreaker's deck rule before building. Plan a Location's next use as well as this one. Count companion deck slots. For a shuffled card, separate putting it in the deck from drawing it and any later effect.
Player deck names may last after a list changes. A tracker might still call a deck “Hand” or “Pure” even when it no longer follows the old pattern. Read the actual cards, what they need, and how they win.