Glossary
Ceiling
The best result a card, deck, player, or random effect could reach. Compare this with its floor, or low-end result.
Example: A random spell can deal up to 6 damage. Getting all 6 is its damage ceiling.
COMMUNITYPROBABILITY
The best result a card, deck, player, or random effect could reach. Compare this with its floor, or low-end result.
Example: A random spell can deal up to 6 damage. Getting all 6 is its damage ceiling.