Glossary
Clock
How many turns a threat is likely to need to win the game if the other player does not stop it.
Example: The enemy has 12 Health. Your minions deal 4 damage each turn, giving you a three-turn clock if nothing changes.
COMMUNITY
How many turns a threat is likely to need to win the game if the other player does not stop it.
Example: The enemy has 12 Health. Your minions deal 4 damage each turn, giving you a three-turn clock if nothing changes.