Glossary
Threat
A card or object that will cause too much damage or gain too much value if the enemy leaves it alone.
Example: A minion would deal 6 damage next turn if left alive, making it a threat the enemy must consider.
COMMUNITY
A card or object that will cause too much damage or gain too much value if the enemy leaves it alone.
Example: A minion would deal 6 damage next turn if left alive, making it a threat the enemy must consider.