Standard reference & strategy
Keywords & mechanics
Keywords & mechanics

Triggers, return effects, and timing

Learn when card effects happen. Playing, summoning, dying, and coming back are different steps.

Battlecry

Does its effect when you play the card from hand.

Counter

Stops the named card or effect, so it does nothing.

Deathrattle

Does its effect when the minion or weapon is destroyed.

Dormant

Takes up a board slot but cannot act or attack. It cannot be targeted or take damage until it wakes up.

Reborn

The first time the minion dies, it comes back with 1 Health. It does not keep normal buffs or other added effects.

Secret

A hidden spell that goes off when its stated event happens on the other player's turn.

Silence

Removes a minion's text and most effects added to it.

Start of Game

Checks its stated rule and takes effect before the first turn.

Follow the order

Battlecry needs a card to be played. A summon alone does not cause it. Deathrattle needs the card to be destroyed.

Reborn can fill an empty slot after a death. Dormant cards use space even while asleep. Count space after each step of a trade or summon.

Silence can remove text before it has a chance to work. Counter stops its named card or effect. Timing decides which effects you get.