Standard reference & strategy
Learning path
Learning path

Sequence actions to preserve information and options

Choose your action order before you start. Good order can save cards and let new information help your turn.

The same actions can give different results

Drawing may find a better play. Random damage may change your trades. Playing a card can make room in your hand. An attack may kill a target you still need.

Try to get useful information before making choices you cannot undo. Drawing first is often good, but not always. You may burn a card from a full hand, spend needed Mana, or miss a key effect.

Find what must happen first

You may need to make board space, lower a cost, meet a card's rule, or remove a Taunt. List these steps before choosing the rest of your order.

Suppose a random effect might kill a small enemy minion. Using it first could save your removal spell. But killing that small minion first might make the random effect hit a better target. Read the effect's rules and check the possible targets.

Protect a winning turn

Before lethal, check every cost and attack rule. Keep any target, minion, or spell count needed by the final step.

If you already have a sure win, skip random effects that could spoil it.

Watch the timer

Plan a long turn before you begin. Animations and repeated choices take time. A play that works on paper may take too long near the end of the timer.

After a mistake, find the first action that closed off a better choice. That is often where the order went wrong.