Connect this turn to the next three
Make a short plan for the next few turns. Leave room to change it when the enemy acts or you draw a new card.
Link small choices to a goal
Trades, targets, Mana, and action order are your current-turn choices. Your larger plan is how you expect to win over several turns.
A neat trade can still be wrong if it uses the only card your larger plan needs.
Choose a clear goal. You may need to live until a defense is ready, force a clear, finish a combo, or bring the hero into damage range. List what you need to reach that goal.
Plan for a few responses
Do not expect the enemy to follow your script. Try plans like these:
- If they clear, I play my saved threat.
- If they play minions, I trade and deal some damage.
- If they heal, I need another way to apply pressure.
Playing two threats now may deal more damage soon. Playing one now and saving one may be better against a likely clear. Ask whether the extra threat makes your win faster.
Find what is missing
What stops you from winning? You may need damage, cards, Mana, time, a combo piece, or a safe turn to play a minion.
More cards do not solve a lack of Mana. Another attacker may not help if a Taunt still blocks the win. Work on the real problem.
Change a plan that no longer works
A key card can be lost. A new threat can appear. Your role can change. After a large swing, state your new way to win and build a short plan around the board you have now.